Recent Work History

STOUTPGH
HEAD YOUTH INSTRUCTOR
2014-Current

 

Responsibilities

  • Overseeing Instruction of Classes with students ages 5-13, in Beginner level format or in Advanced level classes

  • Creation and upkeep of curriculum for youth classes with students ages 5-8, 8-13, and Advance level students, that not only keeps students engaged and active for many years, but is applicable for any age range with proper instruction

  • Collaboration with other instructors on the verb-age, and in class structure to help on-board new students based on age.

  • Communicating with parents based on individual child’s needs and difficulties, and coordinating extra-curricular activities in off gym hours.

Inventhelp
3D Animator
2016-2018

General Duties

  • Create a 3D Product Demonstration for clients

  • Utilized Autodesk 3DS MAX, Adobe Photoshop, Adobe After Effects, Adobe Premiere primarily

  • Workload consisted of 4-8, 1:30 minute long animations

  • Communicate with Clients about any inconsistencies and during potential revisions

  • Analyze clients Product brochure and file to understand what to exemplify in animation

    • Average Pipeline for 3D animation:
      Import File from RHINO.
      Clean up model
      Occasional need to Remake Model whether due to bad import, non-existence, or ability to animate
      Create 360 and 3/4 turns
      Create Scene , with combination of assets and new models
      Capture several still frames and at minimum of 1 animated sequence
      Take Renders into After Effects and adjust
      Use After Effects/Photoshop Assets, Intro/outro screen, Label screens, and occasional Effect edits
      Upload onto Video Brochure and mail to clients


Personal Contributions

  • Created a companion video for our 3D product demonstration which was a fly thru of our traveling trade exhibition VIBE

  • Handled large majority of Products that were, Industrial/mechanical based, Workout/fitness related, or Miscellaneous

  • Created number of initial assets for team

 

Program Knowledge

Top Programs for Personal and Work Use

  • Primary Modeling Program
    - Comfortable with hard surface modeling and rudimentary animation

    - Able to set up lights, and cameras in scenes

    - Comfortable using in engine rendering and texturing

  • Primary image editing software

    • comfortable editing and adjusting photo's for use in still or motion projects

  • Preferred vector editing program
    (able to work with In-Design)

    • Comfortable creating and editing shapes and designs in a timely manner

  • Preferred Video Editing Program
    ( able to work in Premier Pro if necessary )

    • Able to arrange imported clips into a coherent video

    • able to work with pre-existing work or clean shots.

    • ability to create visual effects

    • familiarity with suite and various plug-ins

  • Programs that i can function in but am not Proficient

    • Adobe In-Design

    • Adobe Premier Pro

    • Adobe Mudbox

    • Autodesk maya

    • Zbrush

Can you show any of your animations from Inventhelp?

No. we signed an NDA with the company that all things created for the client belonged to the company and the particular client.

What can you show from Inventhelp

At the moment, nothing.
However i will be creating a Faux-inventhelp video, that demonstrates what the average video would look like so keep a look out, i may post it on this page or create an entirely new one for it.

Why EXACTLY can’t you show any of your Work from Inventhelp?

Since we were working with IDEAS the products we were working with were mostly speculative, and these ideas were supposed to be between the company and the client only. We werent even allowed to mention similar ideas to other clients, much less put our work out there. So due to the NDA, anything we created on company time with company computers were not ours to claim.

FAQs

Why do you have a Gym on your resume for a portfolio site?

It shows that i am able to lead a group of individuals and interact with the public. on top of performing tasks like creating a curriculum and real world problem solving.
I believe if you can teach something to a child, you can teach it to anyone
as well as a portion of my work revolving around the establishment